An aviation idle where your fleet keeps flying while you sleep — build from a grass airstrip to interstellar flight.
| Name | Pilots: Ascension |
|---|---|
| Developer | DAS Games |
| Genre | Incremental / idle strategy |
| Platforms | Web browser · iPhone · iPad · Mac |
| Price | Free on the web; $0.99 on the App Store — no ads or in-app purchases |
| Engine | Custom deterministic TypeScript simulation engine shared by the web and native Apple clients |
| Release | June 23, 2026 |
| Play link | pilots-ascension.vercel.app |
| App Store | Pilots: Ascension on the App Store |
| Languages | English |
| Contact | me@sabya.co |
Pilots: Ascension is an aviation-themed incremental game about turning a hand-built grass airstrip into an interstellar flight program. Pilots are your population: you crank fuel by hand, build a workshop, and recruit your first aviators — then assign them to jobs, research the principles of flight, and send a growing fleet out on cargo, passenger, and mission routes that keep earning while the game is closed.
The whole arc is framed as climbing: Ground, Propeller, Jet, Rocket, Orbital, Interplanetary, Interstellar. A living calendar rolls four seasons and real weather — tailwinds, fog, thunderstorms — that ground flights, burn fuel, and shift production, so reading the sky is part of the strategy. Individual pilots gain experience from Rookie to Ace, multiplying their output, and every era change re-shapes the economy underneath you.
When you reach the edge of an era you can declare a New Horizon: a prestige reset that trades your airline for permanent renown, making every following run faster, stranger, and more ambitious. The simulation is fully deterministic — the same choices always produce the same flight log — and the entire game is free in the browser, with no ads, no purchases, and no account; the native iOS and macOS apps are a $0.99 one-time purchase with iCloud sync and offline play.